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Gameplay

Torque Tycoon is not a sequence of isolated missions. All players contribute to the same economy and supply situation.

The core loop

Source -> raw material -> Factory -> processed cargo -> Hub or City

Not every route uses every step. What matters is that the destination accepts the cargo you are carrying.

Examples of longer production chains:

  • Forest -> Wood -> Sawmill -> Goods -> City
  • Oil well -> Oil -> Refinery -> Goods -> City
  • Iron ore mine -> Iron Ore -> Steel mill -> Steel -> Factory

The map shows which cargo and routes are currently active.

Supply and progression

Hubs and cities have a fill level and a supply level:

  • Fill shows how much suitable supply is stored.
  • Supply is the slower-moving result of that stored supply.
  • Stable/Unstable shows whether the site is holding its target state.

Supply is consumed over time. A small delivery to a critical site is often more useful than adding cargo to an already full warehouse.

Regions develop in stages. Hubs are supplied first, followed by cities. Once stabilized, a region needs less direct attention and players can move on to new areas.

Making useful decisions

  • Start with the tasks listed under Attention.
  • Prioritize critical and low-stock sites.
  • Confirm cargo, destination, and route before takeoff.
  • In multiplayer, divide the team across several shortages.
  • Carry useful cargo on the return trip instead of flying empty.