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Gameplay Basics

Torque Tycoon is not a sequence of isolated missions. All players contribute to the same economy and supply situation.

The core loop

Source -> raw material -> Factory -> processed cargo -> Hub or City

Not every route uses every step. What matters is that the destination accepts the cargo you are carrying.

Current production chains include:

Source cargo Factory Output
Grain Food Processing Food
Logs Sawmill Lumber
Iron Ore + Coal Steel Mill Steel
Steel + Lumber Building Materials Plant Building Materials
Steel Industrial Parts Works Industrial Parts
Oil Fuel Refinery Fuel

Factories with two inputs need both goods. For example, a Steel Mill cannot produce Steel from Iron Ore alone; Coal must also be available. One delivered input crate does not instantly become output cargo. The factory processes its stored inputs and stages the finished crate afterward.

The map shows which cargo and routes are currently active. Its site details are authoritative when a route differs from this overview.

Site types

Type Purpose
Source Produces a raw material such as logs, grain, ore, or coal.
Factory Accepts specific materials and turns them into new cargo.
Hub Collects supplies for a region.
City Consumes goods and needs continued support.

Hubs and Cities are collectively called Settlements on the map and in F10. See Settlements & Projects for how they activate, level up, and grow.

The basic rule is simple: pick up cargo, find a matching destination, and improve its supply.

Many sites start hidden and inactive. Finding them is covered in Exploration; getting a newly found site up and running is covered in Settlements & Projects. For the overall progression loop, see Progression.

Making useful decisions

  • Start with the tasks listed under Attention.
  • Prioritize critical and low-stock sites.
  • Confirm cargo, destination, and route before takeoff.
  • In multiplayer, divide the team across several shortages.
  • Carry useful cargo on the return trip instead of flying empty.